Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Exploration. Just what it say on the tin. #2. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Q1. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. As probably most of you know. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Are they there but hidden?Stellaris > General Discussions > Topic Details. Montu just released a defensive component tier list if you want a more indepth explanation. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). In this video I test out the new Armor Hardeners which is part of the new 3. armor vs shield hardening. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. I. There's no reason for these things to be mutually exclusive they're not op. Total HP = 2853 with 5. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Their weapons also suck against shields. So in average the same amount of shield or armor will least half as much time as the hull. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. You can send your ships to vassal ports if you. g. Stellaris: First Contact or Stellaris: Great Filters. g. They can help handle most forces until the enemy starts rolling up with battleships. "Attacking. 5 days. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. The other version is "%chance to reduce any damage from penetrating at all" but I don't. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. +10% evasion (and 20% sublight speed). This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Shield hardeners are a new defensive technology in the upcoming 3. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. How a nation becomes and is powerful can be done in a variety of ways. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Armor/shield hardening is a counter for weapons that bypass that defense. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield hardeners are a new defensive technology in the upcoming 3. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Decreased the base damage of explosive torpedoes. Simple yet elegant in design, Your leaders will all start with 3 stars. 0 (Actual), Amazing Space Battles, UI Overhaul. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. 5 x 1. #15. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. 75% hardening all shield targets stop arc pretty well. I think that crisis, FE, AE, leviathans should have hardening. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. Related Topics. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 6 Badges. If your post has been moved here from another thread, please re-read the thread rules and feel. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. - Improved the blocker & feature spawning on Ancient Archaeopolises. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Thank You! I thought it was a. Small ships can't do it. Equip an ancient suspension field 2. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 6 shield regen, 15% shield hardening. Added new aux components that use Exotic Gases, Rare. Increased the range of Energy Siphons. Cruiser won. E. MuffinFIN • 5 yr. There is no such thing as a "barrier" in the game. And Unbidden anchors now give their ships shield hardening and boost shield regen. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Steps to reproduce the issue. Aliasalpha • 6 yr. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. 6 “Orion” update includes many changes to combat. Shield Hardening should protect from storms and neutron stars. In singleplayer you can just mass these, the AI will never counter them. That’s 17. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. There's not really that much you need in terms of utility components. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. No. Reply reply more reply. 25 days. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. No they can not. 6 “Orion” update includes many changes to combat. This page was last edited on 23 March 2022, at 17:16. The shield hardening is just a minor problem, I will test it later though. Can't terraform Mars then. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. . Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. Maybe they won't attack next time. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. 6 “Orion” update includes many changes to combat. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. There. View this video if you w. As accidental fly into a pulsar system means if you have the other way you get wrecked. Explosive Missiles Balanced MK 1 Concussion Missile. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Hull is 3300. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. Both have their shield_penetration modifier set to 1. Losing 100 Ar or 125 Sh to get 65 Hull. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. #1. In this video I explore the. Also, a Superior Shroud Entity will spawn under your control,. Callinicus. Ironically, there is an advanced armor option known as Dragonscale Armor. TLDR; Armor is better than shields the vast majority of the time. R5: Found a choke point on a pulsar that gives 100% shield nullification. Ancient Pulse Armor (and other ancient armaments) are impractical. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Not on corvettes though. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. That's good, but not great for an ascension path. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. 1 daily regen (2. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. ago. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Most of my games last about two days. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. That's probably because you're in a system with a pulsar. 9 ‘Caelum’ Patch. It has 3000 Hull, 45000 Shields. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. PvP is where the fleet composition you use matters a lot more I think. 3. It should say what event you got. . The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. #15. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. ago. Yeah, you kinda need this. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Observe the full damage going through shield. Also, shield/armor hardening could make a disruptor-based. Meaning you can get 100% hardening on a large ship, pretty easily. It averages at 850. This grants you access to a very strong early game, with a strong. I don't see why the ring can't also generate a shield while hardening the shields in the system. X branch. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Yes it's worth it. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Torpedoes got full shield penetration until ships get shield hardening. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). When I mouse over the zero shields, it has a +100% shield nullification debuff. Torpedos now deal more damage the bigger the target. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Armor/shield hardening is a counter for weapons that bypass that defense. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. The juggernaut is different because it can rotate so the arc emitters can always fire. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Stellaris Wiki Active Wikis. E. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Engineering research. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. Decreased the base damage of explosive torpedoes. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. Depends on how you define "micromanaging". While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. g. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. 7 throwing this strategy out the window. 6 "Orion" open beta. This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. The result are the same. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. Description. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. Members Online Stellaris Dev Diary #322 - 3. My apologies for misleading everyone to believe this was vanilla. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. If you mean by penetration resistance, then yes. 6 update. A core component of the game, every empire needs to engage in it. Reply MrCookie2099 Metalheads • Additional comment actions. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. 7% shields/day, or 250 out of 35834. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. my shield nullification surprise. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The wiki doesn't say anything about them having point defense. The other version is "%chance to reduce any damage from penetrating at all". 3. Increased the base damage of Flak PD. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. Just what it say on the tin. The Stellaris 3. Not on corvettes though. Jan 8, 2019. So 2x Adv Shield hardener for 50% hardened shields. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. There's not really that much you need in terms of utility components. Also I think the best combination is to use armor + hull utility slots, and not using any shields. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Cloaking disables shields. All neutral or friendlies share gateways access. Very strong isn't helping with research. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. -100% doubles your shields. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. Below is an example of what I found out while testing ship combat. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. But that isn't something I expect to happen, as. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. E. Stellaris Wiki Active Wikis. M: +315 shield HP (505 with AP), 4. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". For instance, I can join federations. Shield nullification. . Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. frac {a} {a + 60} * ( 100% - p% ) I. If the target has shield hardening, they still work together to beat the shields first. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. Maybe they won't attack next time. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 6 “Orion” update includes many changes to combat. That's some. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. All Discussions. is it worth it do you think?From wiki. A +50% bonus to one of the most common jobs in your empire. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Legacy Wikis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 25 days. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. Cato Mar 7, 2018 @ 5:55pm. ago. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 00, but energy torps have their shield_damage modifier at 0. But the opposite will be better in all other situations, and there are more of those than pulsars. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. That’s how badly hardening gimps penetration weapons. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. And ye, I'm already undetectable and in a "sweet spot". 3. 6 is now available on PC. The other version is "%chance to reduce any damage from penetrating at all" but I. . The new shield hardening tech uses Zro, so now it's available to machines as well. . Update: Mar 19 @ 1:39am. Decreased the base damage of explosive torpedoes. Strong and robust do affect the crystal, gas, more production though. Basically arc does 25% damage as shields are enough. Are extremely powerful vs AI. worker output doesn't apply to specialist roles like researcher. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Also, might I recommend giving them an aux component that grants them an anti-shield negation effect [so they don't care about pulsars or space storms] and shield hardening [anti-penetration stat vanilla added a bit ago]?It gets shot by a 50% penetrating shot. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. It's comparable to shield regen on fortresses. 6 update. It does diminish in effectiveness slightly when faced with shield hardening. 7% shields/day, or 250 out of 35834. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Stellaris ship design is certainly more interesting than it was pre-3. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Adds a new unique system containing a Shrouded. , missiles vs shields. View this video if you w. Big sad. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. Third, buff the hardening components. 1. Losing 100 Ar or 125 Sh to get 65 Hull. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. The mining drones do a ton of. ironsasquash Ring • 6 hr. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. g, 100% penetration vs 75% hardening means 25% of the damage goes through. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. If you mean by penetration resistance, then yes. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. Honestly, taking. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 6 ORION: Leader Balancing. It is developed by Paradox Development Studio and published by Paradox. Patch 3. r/Stellaris. 103 votes, 17 comments. 0 unless otherwise noted. There are 5 outcomes as far as I know. Faster than light travel. Based on pre-2. I've played quite a few games but never noticed minor artifacts before. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. Like this: Unbidden have. Content is available under Attribution-ShareAlike 3. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Losing 100 Ar or 125 Sh to get 65 Hull. 1x regenerative hull tissue. Armor does not reduce damage to shields. #2. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Save file editing has to work too. This means shield-bypassing weapons can be very effective against them. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Living Metal and Zro are kinda weird resources because they have very few uses. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Advanced Shield Hardening. Report. 2 thirds armour 1 third shield. Refire rate and general stats have been adjusted. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Technology. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. Stellaris. and a huge stack of armour.